AI Insights · Timothy · July 2022
Top 5 Snake Games in Egypt Q2 2022: Performance Insights
Explore the performance of the top 5 Snake Games on a unified platform in Egypt during Q2 2022, featuring key metrics such as weekly downloads, revenue, and active users.
In Egypt, the second quarter of 2022 saw notable performances from the top 5 Snake Games on a unified platform, with varying trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive overview of each game's market presence.
Worms Zone .io - Hungry Snake from CASUAL AZUR GAMES experienced a fluctuating trend in weekly revenue, peaking at around $137 in late April. Weekly downloads showed a significant rise, reaching approximately 111.7K in mid-April, while weekly active users saw a peak of 385.8K towards the end of April before gradually declining to around 273.7K by the end of June.
Snake.io - Fun Snake .io Games by Kooapps Games had a relatively stable revenue stream, with minor fluctuations, averaging around $35 to $45. Weekly downloads showed a steady increase, peaking at around 58.2K in early June. The game also maintained a robust base of weekly active users, peaking at approximately 530.9K in early June before a slight decline to 460K by the end of the quarter.
Snake Lite - Snake Game from Hippo Lab saw an impressive surge in weekly downloads, skyrocketing to about 199.8K in mid-June. This significant increase was mirrored in its weekly active users, which peaked at around 363.8K by the end of June.
Snake Battle: Worm Snake Game by Rejoy Studio exhibited a consistent performance with weekly downloads hovering around the 24K mark in early April and gradually tapering off to about 11.8K by the end of June. The game’s weekly active users followed a similar trend, starting at 88.2K and declining to around 56K by the end of the quarter.
Lastly, slither.io from Lowtech Studios showcased a steady decline in weekly downloads, starting at 22.6K in mid-April and dropping to about 8.3K by the end of June. The game’s active user base also saw a decrease, from a peak of 322.4K in late April to around 181.8K by the end of June.
For more detailed insights and data on these games, visit Sensor Tower.